Inventing a local multi-device social app
Here's a concept made with 3 friends at Gobelins during my Interactive Design Engineer course in 2014. OK, it may be old, but super relevant today.
Unanime is a social hedonistic app, which surfs on the “slow-movement”. The experience targeted intimate groups of people with solid relationships such as best friends and family members.
It was a place where users could take and share short videos within their groups, and in order to read the message sent to them, they had to actually gather physically.
From that moment, the magic came to life, Unanime detected each device and displayed the message on all of them as if there were only one screen. Geolocalization, weather, texts, playful interactions… everything you would need to have a good time.
We made a strong technical demo of this concept with my friend JB, especially considering that at the time, Swift was still in beta (1.0), and to link each device we used the new Multipeer Connectivity Framework from Apple that was also in beta.
Looking back, I think this was kind a premise, a decade early, of a new trend of social products that we’re seeing now, with apps like Locket, BeReal, and Amo ✌️